Gaming Machines – UK – June 2004

Abstract

As the fourth edition of Mintel Leisure Intelligence, this report looks at recent developments in the gaming machines market. It covers Amusement with Prizes (AWP), club or jackpot and Skills with Prize machines (SWP), and other amusement machines with cash prizes or tokens. Key factors that shape the gaming machines industry include demographic and economic changes. Technological advancements, consumer attitudes, and new legislation will continue to impact growth in the gaming industry. According to the previous, 2002, issue, the Gaming Review Report details findings about governmental actions that affect industry growth in future years. Further information about modern legislation surrounding gambling reveals valuable market insight. Mintel examines consumer habits and perceptions relating to gaming machines, among different socio-economic and lifestage groups. A breakdown of household size, geographical area, and income level is also analysed.

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