The relationship between crime and gaming expenditure in Victoria

Abstract

This study investigates the relationship between gaming expenditure and crime in Victoria (especially income-generating crime - theft, fraud, break and enter, forgery, false pretences, larceny and robbery). This research involved an extensive literature review and developed complex databases to model the relationship between crime and its various influences across three years in Victoria: 1996, 2001 and 2006.

Problem with this document? Please report it to us.